OSLO LUX is a one day celebration of the intersections of LIGHT, SPACE and TECHNOLOGY. Event feature a range of national and international artists, designers, architects: lighting designers, interaction designers, interactive architects, media artists, installation artists and creative technologists from around the world will be presenting the latest trends and discoveries in this rapidly developing field. Read more at oslolux.no
Oslo Lux team
Svein Inge Bjørkhaug
What if we could redefine the whole bridge environment and change everything from the room layout to furniture design, and from the fundamental interaction techniques to details on the screen?
This is the scope for the researchers, designers and engineers developing the Ulstein Bridge Concept (UBC) project. Together we aim to create research and designs that can direct the development of the future ship bridges of offshore service vessels.
quantified self x
What if you had one picture of your life?
One object that should represent who are?
One object you can say: this is me!
Selfie #25 554 Sep. 2011
MacBook Pro iSight
In my diploma project my aim has been to capture the present, who we are today, with the purpose of using it to create objects of desire by own surveillance data and time.
This is me is a journey in time. This is me is an exploration of my present based on a research of my history that enable us to understand more about ourselves. It helps us to use the information overload that many of us face today to communicate and document our life in the future.
Project inspired by “data is the evidence, the trace of everything that has passed, and it is changing our future. Making data come alive, designers and artists visualize the invisible layer of complex data that surrounds our daily lives. Designers and artists consider new ways of seeing and how these can change us.” -FutureEverything.org
Nor-shipping - Oslo 2013
The Ulstein Bridge Vision operator’s desk at Norshipping June 2013 is designed as a demonstrator unit for the interaction scenarios to be shown at the venue. The main focus of the installation is to contribute to the overall ambition of presenting the most user oriented interaction possible by rethinking the organization of information and control for the content and systems on advanced offshore vessels in order to improve life at sea thus contributing to safety and efficiency.
Building for exhibition: The Nor-Shipping installation represent a joint effort from a multidisciplinary team. There are four major work modules carried out in the work. Industrial design and production of the console and installation context. Electronic engineering of all physical interfaces including advanced mechanical engineering for physical interfaces. New modular front end design and comprehensive backend development allowing combination of a vast range of interaction methods and information presentation. Advanced sound hardware and software including a completely redesigned sound scape for marine operations. Each of the presented elements represent a feat in itself, however integrating it all into a single fully working unit is a engineering and design triumph.
Installasjonen Aurora Nebula er komplisert enkel, utforskende, taktil og byr på overraskelser. Prosjektet startet under studiet med å utforske dynamikken i lys, taktilitet og interaksjon mellom mennesker. Siden den gang har Aurora Nebula vært utstilt i varierte former, senest under Oslo Lux på Galleri Rom.
Utgangspunktet er en stor fleksibel skjerm tilpasset rommet den installeres i og som besøkende utforsker på forskjellige plan. Det er nemlig ikke bare installasjonen i seg selv man utforsker fra alle vinkler, men også rommet, opplevelsen, lyset, menneskene, formene og dynamikken som hele tiden er i forandring.
A collaboration between Svein Inge Bjorkhaug and Nick Stevens. The pair have produced artwork together since graduating from the interaction masters at the design school AHO in Oslo. Pretty Concrete aims to explore the possibilities that projectors offer, especially in bringing interactive artworks outside into the urban environment where the general public can be surprised while observing and interacting with the pieces.
While at first the piece seems a simple projection of vertical lines on a screen, when users touch or deform the flexible screen these lines immediately respond by forming contours encircling that point of touch. This instant and perfectly mapped response is quite beguiling, enticing the user to explore the artwork further and encouraging friends to experience it with them. The projected images and lines almost appear holographic, floating above the surface.
Ulstein Power & Control - 2012-2015
Offshore North Sea - Stavanger 2012
ONS is arranged bi-annually in Stavanger, Norway, and is one of the world’s largest meeting places for the global energy industry.
The design work of the Ulstein Bridge Concept project has needed to remain classified until up until the project will be officially presented at the ONS 2012 conference on Wednesday 29th of August.
Set-Top box for RiksTV - AHO/UiO 2008
Commission - Art Council Norway 2012
Urban Lights investigates interactions and interventions between people and buildings. Urban areas are normally dark and dead during night times.
Our project makes it come to life using projected light controlled by smartphones. Anyone passing by can easily connect and participate using their mobile phones to control a light beam projected onto a building or environment (park/trees/benches/etc).
Participants simply have to wave their phones, using the built-in accelerometer that registers their movements. The light beam will follow the movements and when passing over a window (or object), the window will light up in different variations and site-specific effects.
The project will be open for the public to participate in designated spaces around Oslo, TBA.
Service design - Telenor/AHO 2011
The idea was a cross channel experience that could increase positive experiences, emotions and loyalty with the customers. The Telenor unik App connect people in circles to communication, experience and unique offers.
Commission - Research Council Norway 2014
Various work and projects from studie, artistic and professional career.
Sound installation - Science museum 2010
HumanEQ, an interactive sound installation that explore how an equalizer works. It triggers by movement of the human body and boosting up the volume in visuals and sound in the different frequency ranges depending of how you move your body. By direct interaction the HumanEQ will reflect the silhouette to the participants in movement and transformation to an equalizer. HumanEQ is for you play in fascination and curiosity and get a small but magical understanding about sound is and how it works.
The project is built in Processing with use of camera tracking. HumanEQ have 10 bands or frequency ranges from 32Hz to 16000Hz which is the approximately the range of what the human ear can hear. In other words, short waves sound high; long waves.
Code: Marius Watz
Client: Teknisk Museum
Course: Tangible Interaction - AHO
Design and production: Svein Inge Bjørkhaug
24 hour workshop with Russell Davies at AHO - 2010
«The first was a very simple thing; Svein Inge Bjørkhaug proposed something a bit like a physical RescueTime. Your usage of various different applications on your computer is monitored and every week you get sent blocks representing the different programmes you use. More hours use = a bigger block. The idea was that you'd arrange these things around your desk in whatever pattern suited you and I guess in the first week or so it would be an amusing novelty.»
«But I really liked how confronting it would prove to be over time. After a few months your workspace would be full of these bricks, every one of them representing time spent gazing at a screen. The hours spent in your browser or PowerPoint are easily forgotten, no trace of them normally remains, but once they're made flesh in brightly coloured blocks they become annoyingly hard to get rid of. I think that would really make you think harder about how you spent your time. This also demonstrated the power of prototyping. I wouldn't have got this feeling at all from sketches or description, it only happens when you see the stuff in front of you. I can't believe this is the first time someone's done something like this, but I still liked it. Still do.»
- Russell Davis
Various work and projects from studie, artistic and professional career.